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Destiny: Second Thoughts

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Date: Sep 30, 2014 - 02:09 PM
As I move on playing Destiny, a few thoughts I've compiled.

#1 - I can see why some reviewers panned the game's leveling system. Characters rush fast to level 20 and then the "armor-based leveling system", involving Light Points, turns the game into a maddening slow slog of desperately trying to get either random loot drops (more on that in a minute) or else grinding furiously to get the various currencies to buy higher-powered armor from the vendors. It's a novel concept but not what I necessarily call a FUN concept, and more often than not it's simply infuriating.

#2 - Related: the loot system is bollocks. Pure, unadulterated horse turds. It's so completely broken that Bungie have admitted they need to take it back to formula.

The underlying problem is this:

"They're not even rare socks."

About the third or fourth time after you turn in a set of blue engrams, desperately hoping for better gear, and wind up with a combination of green garbage and stuff you can't use? Yeah, you lose all hope for the loot system in the game.

#3 - The final point, honestly, is that there is far less content in the game than there should be. Most of the game's content involves grinding, grinding, grinding, and re-playing missions with "modifiers."

Re-doing the same strikes over and over again.
Re-doing the same storyline missions over and over again.
Re-doing the same repetitive tasks trying to grind for better gear.

Even the community event going through the end of this week - the "Queen's Wrath" event - just re-treads a bunch of storyline missions, sending players off to shoot and kill a horde of named enemies they've killed a hundred times before.

It's wearing thin, quickly.



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