Glide Underground

Notes from the Destiny beta

Articles / Xbox/Xbox Games
Date: Aug 11, 2014 - 07:02 PM
So there was the Destiny beta a couple weekends ago... I've been letting it sit and digest a bit.

Honestly, my initial reaction is that the game wants to be too much. It wants to be Halo, it wants to be an MMORPG, it wants to be a Co-Op story, it wants to be an epic story... it wants to be a lot. Even with a packed world, so packed they crashed servers on the Xbox360 side and even with dedicated friends joining me, it actually felt quite... alone in the world. Like all the other people playing weren't really playing with me so much as alongside me. When they helped in a fight or two, it was cool; when they ran along right past the fight, it sometimes was annoying... when I was trying to meet kill requirements for some of the procedurally generated missions, it was annoying.

The "special event" drops every now and again? Also cool, but not very meaningful.

The weaponry and special powers? Honestly, if anything, they feel a little bit uninventive. One class gets a ground slam, one a kamehameha type grenade bomb, one a set of nasty gun blasts... the rest of their abilities didn't seem to change or be any different for beans. Maybe it's different at higher levels, but for low level play, one class is as good as - and functionally interchangeable with no change in playstyle required to substitute for - another.

They've got a month left. We'll see if Bungie can make it count.



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