Sometimes, Real Life grabs you and shakes. Hard.|
But here; have some first impressions.
Child of Light
I started up on this one for a couple hours - looks intriguing, though it's a little odd to have a turn-based battle system in a 2D scroller. I keep wanting to slash and chop at enemies onscreen. A familiar with a slowly recharging magic bar isn't too bad, though, and it looks like they'll be doing interesting things with it deeper into the story.
I wanted to like this game. I wanted to really, really like this game - like I enjoyed Thief 3, with its hub-based world and exploratory missions. In some cases, it delivers. In others it doesn't - there's so much emptiness so far to the game. A few guards here and there, but most of the side missions don't involve any people at all, just ransacking someone's house over and over. I miss the days of the Keepers and the intrigue between the Pagans, the Hammerites, the Keepers, and the city officials - where you could have really interesting things happening between competing interests. Basically speaking, the storyline here's just so difficult to keep interested in for more than short bursts of gameplay when I'm in the mood for sneaking.
Final thing for the moment: the "MMO" of choice for me for now. Though I hate to say it, MWO has a heck of a long way to go. The Clans have dropped, now, with new reasons to burn money or time playing to level up and re-outfit the 'mechs, but at the end of the day it's still desperately missing true community warfare and the number of online players and groups seems to be slowly diminishing. A troubling meta and inability - dare I say it, sure, INCOMPETENCE on the part of Paul Inouye in the field of game balance - has really hurt this one, too; they can put out more and more 'mechs, but it doesn't matter when the standard weaponry for the "optimal" 5-6 'mechs in play are all the same.