So it turns out, games are actually re-creating some real-life locations quite well:|
It wasn’t until I was actually in the Zone myself that I realised to what extent the games manage to capture the sense of the Pripyat landscape itself as a malevolent, even antagonistic, presence. Of course, guided tours in a hot, sunny summer bear little resemblance to Stalker’s world. But, as an invisible presence known only through little blinking, chattering devices, I never really got used to radiation during my two-dozen trips to the Zone. Without any visual cues to radiation ‘hot spots’ my yellow hand-held Geiger counter was a constant companion, even if it was not the most reliable of friends, boasting an accuracy of ±20% and taking half a minute or more to determine significant changes over short distances. Walking through areas I had not previously visited, with unknown radiation levels, I would have to move cautiously.