Glide Underground

The Return

Articles / Personal Stuff/Random News
Date: Jul 20, 2010 - 07:47 AM
Back from a long, long conventiongoing weekend. So many fun times, so much good food in the City of New Orleans.

Back here at HQ - Castle Crashers has survived two (maybe 3?) major updates, which radically changed how the game was played. Survey says... most of the changes were good (bugfixes and exploit-kills), some not so great (inability to hold an "air-juggle" as long making certain character builds less viable).

Transformers: War for Cybertron. Nice idea for a game, and I can see how it may work for the online portion, but I'm less than enthusiastic about the storyline missions and maps. They're so visually busy that finding item drops, and sometimes even enemies, is next to impossible. Also, the fact that co-op mode requires each person to have their own console? BOO.

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