Glide Underground

Greg Dean Rants...

Articles / Personal Stuff/Random News
Date: Dec 02, 2009 - 10:27 AM
Hey Greg Dean...

The answer is... well... polygon count. It's easier to make a staircase with 1/3 the polygons render well. Yes, this leads to abnormally high stairs. It could be worse. They used to just use single ramp-type polygon with a "staircase" texture on it.

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