Glide Underground

Rebelling on DLC

Articles / Personal Stuff/Random News
Date: Aug 16, 2009 - 11:30 PM
Gametopius hits the nail on the head - console publishers are dropping the ball with DLC.

I'm really pissed off lately with all the "pre-order X game to get the download code for Y extra character" crap.

Some are finally starting to notice the disparity with Valve recently announcing a new campaign as DLC for Left 4 Dead. The thing is, that DLC is going to be free for owners of the PC version of the game but Xbox owners will have to pay $7 for the same content. This kind of thing has been going on for a few years now and it shows a clear separation between how essentially the same system is seen on different platforms of gaming.


Why is this? The idea of this kind of content delivery was scarcely heard of on consoles, so console gamers see no reason not to pay for it, but on the PC these amounts of content are usually just considered parts of patches. Furthermore, why pay for a few extra maps and costumes when modders are making and offering new ones for free all the time?
Meanwhile, the PC games market has been stagnating - let's face it, the number of "must-have" PC-only titles (or even "launched on PC, hit console later") for the past 3 years can be counted on one hand.

This article is from Glide Underground

The URL for this story is: