Gamasutra looks back in time with Tim Sweeney about things like the '90s Shareware revolution.|
Sad how that idea's been vanishing lately...
At that time, Epic MegaGames -- as Sweeney's company was then called -- published some of the world's most popular and successful shareware games. Games like Jill of the Jungle, Jazz Jackrabbit, Epic Pinball, and others could be found in nearly every BBS file section across the U.S.
And the game that started it all for Sweeney was ZZT. Released in 1991, ZZT is a text-based action/adventure/puzzle shareware title with a built-in game editor and scripting language. Think LittleBigPlanet in text. Sweeney's experiences with ZZT led directly to Epic's success with Unreal Engine, which inseparably integrates game engine and editor much in the same way ZZT did.