Glide Underground

Going Indie

Articles / Personal Stuff/Random News
Date: Aug 06, 2008 - 02:00 PM
At Escapist, the question: why do big-name developers go indie?

Chris Evans, of Outside the Box Software, felt frustrated with his lack of growth potential in a modern, compartmentalized development environment. According to Chris, "today's game industry pigeonholes you into a particular category and puts you in a cubicle for four to six years. You are basically a cog, and they encourage you to remain a cog."

Andy Schatz of Pocketwatch Games half-jokingly expresses the dream of entrepreneurs everywhere: "No one ever got rich off a salary."
It'd be nice to see a few of these guys get off the ground and take some space from the "big guys" - but the barriers to entry are pretty massive these days, not like when id were coding Doom in the industry equivalent of a garage.

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