Glide Underground

Innovations of the Year

Articles / Personal Stuff/Random News
Date: Dec 13, 2007 - 11:24 AM
Over at Next-Gen, James Portnow offers up what he thinks the "best innovations" are for the year. I'm not convinced.

He puts Warhawk at #9 for "cutting" single-player play; we've seen a number of other releases before this that did that (Counter-Strike anyone?).

The rest may be genuine... though I'm not convinced that the controls of Assassin's Creed were anything out of the ordinary, just that someone came up with a nifty new way to explain why which buttons were used for what. You still had, functionally, "jump", "attack", and "grab."

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