Glide Underground

Hard to Master...

Articles / Personal Stuff/Random News
Date: Aug 28, 2007 - 09:00 AM
Gamasutra have kicked up a list of 20 really hard games from all generations.

But this is not to say that games must be easy. The impulse to make video games easier can be traced to a fundamental change in perception over what a game should be. The older school of thought, which dates back and beyond the days of Space Invaders to the era of pinball, is that a game should measure the player's skill. Arcade games, in fact, must make it difficult for a player to last for any great length of time in order to keep money coming into the coin box. The newer concept is that a game should provide an experience to the player. The player is to feel like some character, or like he's participating in a story, or that he's making some difference in a fictional realm.
It's an interesting feature of the evolution of games, to be sure - I enjoy the older style and newer style alike, but I'm glad the storyline concept has evolved.

The article's quite well-rounded, too; they even found the old Atari 2600 classic Kaboom!, one I'm sure most game journalists wouldn't even remember.

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