Gamasutra have kicked up a list of 20 really hard games from all generations.|
But this is not to say that games must be easy. The impulse to make video games easier can be traced to a fundamental change in perception over what a game should be. The older school of thought, which dates back and beyond the days of Space Invaders to the era of pinball, is that a game should measure the player's skill. Arcade games, in fact, must make it difficult for a player to last for any great length of time in order to keep money coming into the coin box. The newer concept is that a game should provide an experience to the player. The player is to feel like some character, or like he's participating in a story, or that he's making some difference in a fictional realm.It's an interesting feature of the evolution of games, to be sure - I enjoy the older style and newer style alike, but I'm glad the storyline concept has evolved.
The article's quite well-rounded, too; they even found the old Atari 2600 classic Kaboom!, one I'm sure most game journalists wouldn't even remember.