gulogo.gif  
 
1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. Archive.org gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

Affiliates
X-bit labs
The Tech Zone
Twin Galaxies

Login






 Log in Problems?
 New User? Sign Up!


 Mar 01, 2005 - 11:00 AM - by Michael
* MS's 64-bit roadmap

Printer-friendly page Print this story   Email this to a friend
PC Games/Hardware/Microsoft
Ars Technica's gotten hold of Microsoft's 64-bit roadmap for the foreseeable future. No word yet on 64-bit games, but I'm sure they'll come eventually - wait 3-4 years for the development cycle on current games to complete, of course.

Even though the 64-bit x86 platform will be getting a lot of love over the next couple of years, Microsoft will continue with its current Itanium support. Indeed, SQL Server 2000 will continue to be available only for that platform, and looking down the road, Visual Studio 2005, SQL Server 2005, Services for UNIX, and Microsoft Operations Manager will run on the Itanium as well as x86-64.

 

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.