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 Jan 14, 2005 - 08:30 AM - by Michael
* The Future of Game Design?

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PC Games/Hardware/Microsoft
IGN hits us with a new series on the future of game design: what we're likely to see, and more to the point, what games need to have happen.

Art Direction
Shifting direction just a little bit, we need better art direction in our games. Not just more polygons or slicker textures, but games with a better sense of visual style. Off the top of my head, one of the first games that really showed a distinct sense of art direction and style in this generation of games was Sly Cooper and the Thievius Raccoonus. That game oozed with style, and even though it was simple and quick, it became one of my favorites because the main character, Sly, had real character. He wasn't some fuzzy-ass thing with pointed ears and an attitude. He was a smart, slick thief, and a raccoon no less. Not so strangely it worked.
An interesting thought on art direction; oddly enough, some of the best games I've experienced - Oddworld, Halo, and the Legacy of Kain series to name a few - have had great art direction, and it does indeed make a world of difference.

They're also looking for feedback on "new" game ideas, so feel free to read past the article and send some their way.

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