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 Jan 10, 2005 - 02:00 PM - by Michael
* Doomsday updated

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PC Games/Hardware/Microsoft
Doomsday, one of the premiere enhancement projects for the original Doom engine, has been updated to version 1.86.

New to this build:

"Flats" external resource category: defaults to "Data/Game/Flats/"
external flats are searched first from "Data/Game/Flats/"
PK3s can now be compressed (normal ZIP files)
unlimited nesting of autoloads via Auto directory and virtual files
PK3 path mapping: files in the root of a PK3 mapped to the Auto directories (see Readme for details)
lump assembly prefixes (see Readme for details)
Reflection -> Min color: minimum RGB color for the reflection (to make the reflection visible even without regular sector light)
fixed: model file hash reset properly when running 'reset'
fixed: problem with multiple -file options

MUS data converted to MIDI is stored in the runtime directory instead of /tmp

Mac OS X:
MiniStart launcher
music is played using QuickTime (MIDI problems resolved)
multiple endianness issues fixed in texture/PK3/model handling


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