1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

 Nov 11, 2004 - 02:00 PM - by Michael
* Mortal Kombat: Deceptions First Impressions

Printer-friendly page Print this story   Email this to a friend
Xbox/Xbox Games
Mortal Kombat: Deceptions showed up a day ago.

So I've tried it out.

What I've found so far: first, the controls are suited MUCH more to an arcade stick than to a control pad. Any control pad.

Second, the game suffers from tekken-style design, the logical evolution of MK3's design. That is to say, combinations aren't combinations because they flow naturally, but because they're combinations in some big table that says "this is a combination." What it means is, functionally, it takes a LOT of time to learn a character because you have to memorize most of his/her repertoire.

Once I've gotten a few players together to try it out in more depth, I'll let you know. Konquest mode (the RPG mode) does, however, seem very fun.

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.