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 May 10, 2009 - 10:10 PM - by Michael
* More Duke

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PC Games/Hardware/Microsoft
Here's a heck of a page going over the Duke Nukem Forever post-mortem...

In 2002, 3D Realms hired new programmers, and decided instead of switching to another 3D engine, they would just develop their own, making this the fourth engine change since the initial announcement of the game. Broussard eventually came out to say that at this point, "95%" of the already designed levels had been scraped, and had they remained on track they would have been "two years" off from releasing Duke Nukem Forever under the Unreal engine.

In early 2003, the CEO of Take Two, 3D Realms' publisher announced Duke Nukem Forever would be released by the end of the year. This eventually changed to "by the end of 2004" and then "in the beginning of 2005." In September of 2004, GameSpot.com revealed a rumor that Duke Nukem Forever had made its fifth 3D engine change, this time using the Quake III engine. Broussard denied the rumor, but announced only a few days later that they had switched to a different physics engine for the game.
And so on, and so forth, until eventually, the end came.
 

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