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 Oct 31, 2008 - 10:11 AM - by Michael
* Nintendo Oops

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Gamecube/Nintendo
GSW has an opinion column saying that Big N have screwed up by relying on the Wiimote and control schemes, rather than gameplay, to make games fun.

In other words, "too gimmicky."

The movement based controls of the Wii hearken to a completely visceral play session, becoming one with the virtual world in front of them. We all drooled at the opportunity to dive behind couches in our living room to escape gunfire, being able to replicate a real tennis match without leaving the house, or having a sword fight that was even more real and tactile than the ones we had as children with wooden sticks.

It has been a disappointment, therefore, to see our promised virtual experience reduced to shaking the controller.

The problem is that waggling the Wii remote does not, in itself, add to a gameplay experience. If I want to open a virtual door and am asked to turn the Wii remote instead of pressing a button, that doesn?t make the experience more immersive.
My emphasis added.
 

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