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 May 08, 2007 - 11:18 AM - by Michael
* Bungie on Rushing

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Xbox/Xbox Games
1up's got an interesting feature with the Bungie guys talking about getting the cinematics right this time:

As has been the series' trademark, the cut scenes remain part of the in-game engine, not farmed out CG, but they've been given the proper time to flesh them out in Halo 3. That wasn't the case in Halo 2. "...we simply didn't have the time or resources to make the cinematics the way we wanted them to be. They were compromised by deadlines and resources and while the results were heroic and herculean achievements of hard work and talent, they simply weren't as polished or pretty as we wanted them to be," he says.

 

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