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 Mar 09, 2007 - 09:00 AM - by Michael
* FFXII Postmortem

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Another GDC bit, this one covering why it took so long for Final Fantasy XII to come out and what they were doing all that time:

As a result, Final Fantasy games require a lengthy development process, and this presents the very real threat of being obsolete by the time it ships. To combat this the team allocates its resources with a heavy emphasis on art. From the chart being shown, the breakdown appeared to be roughly 70% devoted to art, 20% to game design, and only around 10% to engineering. The thinking follows that while the technology may change, by creating the very highest caliber art possible, it enables them to move forward with any advances on the fly.


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