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 Feb 16, 2007 - 10:46 AM - by Michael
* Miyamoto talks

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Gamecube/Nintendo
CNN talks with Nintendo's most legendary game designer, Shigeru Miyamoto, on how designing has worked, and on the future of games.

We had to draw Mario as a small character and at the same time, we had to make him look human. To do that, we needed to draw a distinctive feature for him, such as giving him a big nose. We gave him a moustache so that we didn't need to draw a mouth. It is difficult to show facial expressions with small characters. We gave him big hands. Since we were trying to create something distinctive in the character, it was natural to draw something like that. First, we created Mario with dots, putting together these distinctive features. Then I finalized with a drawing to show a final image of the character. So I didn't have any special theory behind the making of Mario. He evolved over the development process, followed by a final drawing of what I wanted him to look like.

 

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