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 Apr 20, 2006 - 01:00 PM - by Michael
* History of motion detection

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Gamedaily looks back on previous incarnations of motion detection as we get closer to the Revolution's fall release:

This trend actually started off a long time ago, when the EyeToy was just a glimmer in someone's eye and the Revolution controller was an unforseen thought. The NES system, Nintendo's first foray into the console mainstream, received a couple of devices that were able to read motions to put a twist on gameplay. The first was an ill-conceived device called the U-Force, which used a two-way grid to read hand motions in a limited playfield. The reason I call it ill-conceived is, although it was a curious device, it took forever to figure out how exactly to use it for particular games.


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