gulogo.gif  
 
1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. Archive.org gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

Affiliates
X-bit labs
The Tech Zone
Twin Galaxies

Login






 Log in Problems?
 New User? Sign Up!


 Jan 20, 2006 - 08:00 AM - by Michael
* Itanium loses x86 hardware

Printer-friendly page Print this story   Email this to a friend
PC Games/Hardware/Microsoft
Cnet has news that Intel is scrapping the Itanium's hardware support to get more silicon space.

"IA-32 EL provides much better performance and flexibility for 32-bit applications on Itanium," spokeswoman Erica Fields said of the choice. "With Montecito, we took back the silicon area that was being used up by the x86 hardware support."

The change, which Intel had refused to discuss until now, reflects the company's diminished Itanium ambitions, which cast the chip as being only for higher-end servers. Intel's retreat to that market segment was in part because Itanium couldn't run x86 software effectively, which imposed major transition burdens on software companies and server customers.

 

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.