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 Jan 11, 2006 - 11:00 AM - by Michael
* Looking Back: Mario 64

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Gamecube/Nintendo
Myamoto Shrine look back on the making of Mario 64, with all it did for the industry:

Possibly the most important part of Mario 64 was making sure Mario was easy to control. Before any of the levels had been created Mr. Miyamoto had Mario running around and picking up objects in a small 'garden' which he uses in all his games to test gameplay elements. "Alot of the animation was actually in there before any of the game" explains Goddard. "The Mario that he had running around basically looked the same as he did in the final version. Mario's movement is based on good physics, but you have bits on top that you plug in so you can do things you shouldn't be able to do.

 

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