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 Sep 17, 2004 - 10:16 AM - by Michael
* Prince of Persia Q&A on Gameworld

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Xbox/Xbox Games
Gameworld's got a Q&A on Prince of Persia: Warrior Within including some interesting stuff on the game's balance between puzzle and action content.
What is the balance between these different gameplay elements? Well, the story of Prince Of Persia: Warrior Within is the one of a man fighting for his life, to defy a fate that has already been written -so, combat will naturally be the core of the experience. The combat will be very diverse, offering a large variety of combos, enemies' behavior and tactics. But what we mostly wanted was to make sure that navigation puzzle solving and combat would be embedded together. So in PoPWW, these gameplay elements are not built in sequences, but really tied together: you will have to navigate WHILE fighting, chase enemies on beams structure, trigger a mechanism to kill enemies etc ... I believe this unique blend makes the experience absolutely enjoyable
In some ways I'm a bit disappointed; the early PoP games weren't about major fighting. And I really did like Sands of Time's replay feature, which looks not to be returning.

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