1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

 Oct 18, 2005 - 11:00 AM - by Michael
* Dawn of Sorrow

Printer-friendly page Print this story   Email this to a friend
Mobile gaming (GBA/etc)
Spent a large amount of my time while sick playing Dawn of Sorrow on the DS. As far as Castlevania games go, it's one of the top two.

That's right. One of the top two. As good as it is, it doesn't quite surpass Symphony of the Night.

I was sitting back and admiring the mechanics. The Soul system is back, and the fact that certain Souls can be powered up by getting more of them is well done. On the downside, just about every soul is that way, including many of the three-star "you'll be lucky to find one in four hours of just killing this one enemy" souls. Which leads to my second gripe: the Soul system is nice, but come on guys, when accessing certain parts of the game REQUIRES certain Souls it shouldn't require endless hours of just killing the same enemy constantly to get those souls. Castlevania should not be about level-grinding.

As for the touchscreen mechanics, they're actually used very little, which is painful. "touch the screen to break the ice blocks" for a couple very minor areas of access, and the seal system, are it.

The storyline is decently well done, or as much so as can be expected from what Castlevania has established. On the other hand, as big as it is, the castle still doesn't have the sheer size that Symphony of the Night's did, nor does it feel quite as cool.

On the other hand, I'll say that I am enjoying it a bit more than I enjoyed Aria of Sorrow.

Word to the wise for Konami: give us a SotN director's cut porting the Saturn version, with the FULL castle, either to PS2 or even to the DS and you'll get some amazing sales.

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.