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 Sep 07, 2005 - 05:33 PM - by Michael
* Project Gotham Postmortem

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Xbox/Xbox Games
Gamasutra have a really interesting postmortem of the upcoming Project Gotham Racing 3 by the developers themselves:

Also, allow three months for balancing. Or ? as Chris coyly put it in mock quotations, ?three months,? recognizing that this will vary wildly. However, if you actually plan for this, it becomes a real deadline in the minds of the team, so motivates them to get the work done early. In standard development, they run a cycle of design, implement, play, then iterate. When they reach the endgame, it alters to experience, evaluate, polish then iterate, with a group of 10 people dragged in off the streets to give this unjaded feedback. It's something bearing in made throughout ? they advised getting the artists to play the game, as they'll notice things which the designers never would. They use the example of the roadside turn indicators, which the designers were used to spotting but none of the artists were able to make out, so all went crashing into the first bend. Problem located, and then fixed.

 

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