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 Aug 28, 2005 - 10:43 PM - by Michael
* "Fixing" Halo 2

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Xbox/Xbox Games goes over some common complaints about Halo2's multiplayer, and how to fix them:

Halo 2's design includes the need for map control, but the mechanics of map control have been twisted by the game's design. Forgoing timed respawns on power weapons in favor of a control-based spawn system, Halo 2's power weapons stay in the hands of the team who grabs them, unless they empty the weapon or drop it. When the weapon is dropped, it idles and then despawns and respawns on a timer. These control-based spawns are central to the broken game design of Halo 2. Once a team has the weapons, it's only their fault if they lose them.


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