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 Aug 16, 2005 - 11:00 AM - by Michael
* "Players" vs. Blizzard

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PC Games/Hardware/Microsoft
As it turns out, some of Blizzard's latest anti-cheat tools have irked some users. The problem? They're actively scanning the hard drives of users for known cheating tools.

But as many bloggers have pointed out, it's up to players to trust the company on that point, and that's not an easy thing for any privacy advocate to swallow. The thing Blizzard has going for it is that the company has maintained a level of transparency surrounding the issue, a lesson Verant Interactive learned the hard way when it quietly launched a similar program with its popular online game "EverQuest" in 2000. But even the way Blizzard divulges the scanning policy to users is problematic. It appears in the game's End User License Agreement, and who in the world reads EULAs?

 

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