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 Jul 15, 2005 - 09:23 AM - by Michael
* Kirby DS mini-review

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Mobile gaming (GBA/etc)
After going back and forth, here's a mini-review on Kirby DS; while possibly one of the most innovative games to come out in a long time, there's one major flaw.

The screen size.

I've been going through this for a long while. The Nintendo DS is a REALLY cool idea. Two screens, and the touchpad can be adapted for many different varieties of control. Or, rather, it could if it weren't so darned small.

The PSP, meanwhile, has a huge honking screen but no games (save perhaps one or two) that really utilize it properly.

Kirby DS is a perfect example of a game that Nintendo could have done more with IF the DS, rather than being two split screens, were one unit that was entirely touch-capable.

The gameplay elements of drawing lines for Kirby to follow - indirectly, rather than directly, controlling the character - are great. It's like a little squishy silly-putty version of Lemmings, and it's tremendous fun. For that matter, Lemmings on the DS would probably be a blast.

The problem is, the DS's touch screen is too hard to pull off this level of control properly. With the screen sized as it is, putting the lines where you want them without inadvertently tapping Kirby is painfully hard, and the level design requires some pretty precise control on those lines.

Sorry guys. I love the concept, but the Kirby: Canvas Curse is maybe a 3.5 out of 5 for execution.
 

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