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 Jun 28, 2005 - 03:00 PM - by Michael
* New Zelda designed with US in mind

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Gamecube/Nintendo
Gamesradar examines how Zelda: Twilight Princess was designed for a US audience, and the trouble with "realistic" graphics:

This follows recent moves from Nintendo, which have suggested that the company now considers the US more important for its profits than Japan, such as Nintendo's decision to launch its DS handheld in the US first.

...

"When Link gets off the horse and back down on to the ground, the action is going to be a bit slower," Aonuma points out. "And the reason for that, again, is that with realistic graphics you have to express the world realistically as well. You have to be able to feel the weight of Link's sword as he swings it."

 

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