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 Jun 14, 2005 - 05:00 PM - by Michael
* Gaming's Original Sin?

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PC Games/Hardware/Microsoft
IGN's got an op-ed on why we get more sequels and less original games every year, and it's quite good if long-winded.
During his long career at LucasArts, Tim saw the company begin with a specific mandate to create new properties -- "We could not make Star Wars games. George [Lucas] wanted the company to be able to stand on its own" -- which was eventually supported by careful use of big licenses like Star Wars and Indiana Jones. "For a while, it was a really great combination, because you had the original properties which were fun to work on -- both types of games were fun to work on." But Tim believes LucasArts' eventual financial woes were a result of dropping most of its original properties. Many of the most creative people at the company left, he said, which hurts the quality of games, hurts morale, and ultimately affects sales.
I like seeing original games, but I also like sequels - especially when the sequels are well-done or (sometimes) even better than the original. There are a good number of long-running series that manage to stay fresh and fun.

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