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 Jun 14, 2005 - 01:00 PM - by Michael
* The Lost Art of Class Balance

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PC Games/Hardware/Microsoft
MMO Journal takes on the lost art of Balancing player classes in an MMORPG.

Bad class balancing has been an endemic problem to MMORPGs--unfortunately especially in games where PvP is a major component. Dark Age of Camelot tanked the usability of the original classes with the emergence of Vampiirs in the ill-reputed Catacombs expansion. Users were incensed when Creature Handlers ruled the universe in Star Wars Galaxies--then angered even more when the class was beat down with the nerf bat in subsequent patches. Class disarray continued for SWG: Tera Kasis then ruled with their Vibroknucklers until the ingenius inclusion of Jedis ...who then littered the landscape in time when Jedi's were supposedly hunted to extinction (Vader has been too busy sipping Galactic Grande Lattes in the Emperor's Retreat in Naboo).
Part of the problem is the inevitable tug and pull between PvE (player vs environment) and PvP (player vs player) gameplay. Skills that are broken in PvP may be underpowered in PvE, and vice versa; Skills that are then nerfed to "balance" PvP become nigh-useless in PvE.

 

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