1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

 Aug 04, 2004 - 12:28 PM - by Michael
* Emulation best for historical preservation?

Printer-friendly page Print this story   Email this to a friend
PC Games/Hardware/Microsoft
Bob Supnik of Sun Microsystems has an interesting op-ed over at ACMQueue: Simulators: Virtual Machines of the Past (and Future).

The article's on emulation as a historical tool - Supnik argues that emulation is a necessary tool in the programmer's arsenal. With it we can build simulations of hardware that no longer exists, is prohibitively space-intensive to use, and can even move on to emulate hardware that doesn't exist (Java Virtual Machine, anyone?).

He also goes into a good deal of the pitfalls of emulation on page 2 and 3, especially when it comes to real-world timing issues. A great read for anyone who wants to understand why no system has ever been 100% perfectly emulated.

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.