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 May 16, 2005 - 03:35 PM - by Michael
* Quake Wars Announced

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PC Games/Hardware/Microsoft
Activision sends word on an upcoming Quake project, and a screenshot:




Santa Monica, CA - May 16, 2005 - id SoftwareT and Activision, Inc. (Nasdaq:
ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARST.
Developed by Splash Damage and built on id Software's new MegaTextureT
rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth
against the invading alien Strogg in the ultimate online strategic shooter.
Featuring strategic team play, persistent character promotions, day and
nighttime combat missions, and the universe's most powerful weapons and
vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines
of an epic new war for Earth.

"For years, fans have enjoyed incredible battles on the Strogg home planet;
but with ENEMY TERRITORY: QUAKE WARS, we're taking players back to the war
that started it all - the Strogg invasion of Earth - where the choice is to
fight with the humans or the alien Strogg in a massive campaign for
survival," said Todd Hollenshead, CEO, id Software. "Like all great id
Software games, ENEMY TERRITORY: QUAKE WARS unites bleeding-edge technology,
a fantastic universe, and meticulously balanced gameplay to deliver an
engrossing and futuristic gaming experience."

"We have been so proud of Wolfenstein: Enemy Territory'sT rave reviews,
'Game of the Year' awards, and massive fan-base, so to work with id again in
developing ENEMY TERRITORY: QUAKE WARS is an amazing opportunity." states
Paul Wedgwood, Lead Game Designer and Owner of Splash Damage Ltd. "The
stories of the Strogg invasion of Earth have always fascinated me, and now
through ENEMY TERRITORY: QUAKE WARS, we're able to bring this incredible war
to life with an uncompromising level of detail and realism."

As the invasion begins, players choose to battle as one of five unique
classes in either the EDF (Earth Defense Force - humans) or the barbaric
alien Strogg armies, each augmented with specialist weapons and combat
hardware. Troops utilize over 40 conventional and futuristic vehicles,
deployable structures, and defense systems like quad-bikes, tanks, and alien
walkers for epic ground assaults; or helicopters and anti-gravity ships to
lend firepower from the air. Throughout each battle, teams establish
bases, deploy defense structures, artillery, radar, and advanced
forward-command systems into enemy territory while constructing and
demolishing obstacles to speed progress and gain a tactical advantage over
the enemy.

With realistic dynamic lighting and shadowing from headlights, searchlights
and even the moon, battles can be fought during the day or night; while
accurate simulation of the atmosphere, weather, and vegetation combine to
create an unparalleled degree of realism. Battlefields are perfectly
rendered using MegaTexture, a totally new rendering technology developed by
id Software that crunches millions of polygons and a gigabyte-scale texture
into a single, seamless and un-tiled landscape with unique detail down to
the square inch or the un-obscured distant horizon.

Players can take on class specific missions or join a fireteam to utilize
advanced command and communication options, including voice-chat and the
game's context sensitive mission order system. With bitterly contested
multi-battle campaigns, each soldier fights not only for victory, but to
gain valuable skills, special rewards for team-play, and persistent military
promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this
year's Electronic Entertainment Expo in Activision's booth #1224 in the
South Hall.

 

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