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 May 09, 2005 - 11:00 AM - by Michael
* Gamespy on "New Quake"

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PC Games/Hardware/Microsoft
Gamespy's got an interview on Quake 4: thankfully, there is good news to be had.

In other words, no it WON'T be just a Doom3 in-the-dark clone.

Sluggo: Will we be seeing any recreations of Quake 2 locations?

Tim Willits: It's difficult to recreate a Quake 2 environment because we had a 300 polygon limit and now we have a 300,000 polygon limit. One of the jokes is that the reason the Quake 2 marine isn't in the game is because he's so low-polygon -- we were joking about having him run across the screen in all his 50 polygons!

I think the feeling, the style -- heavy industrial architecture, super large pillars, massive structures -- are kind of the feeling of Stroggos. I think that feeling is definitely what people familiar with Quake 2 will enjoy with Quake 4.
I think having a couple low-polygon models, or even a low-polygon section, would have been a pretty good joke myself.
 

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