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 Apr 18, 2005 - 01:02 AM - by Michael
* Permadeath Redux?

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PC Games/Hardware/Microsoft
The Permadeath debate - yes, THAT debate - has reared its ugly head once more, though not quite as you think.

4. The Spirited, Myopic Defense. ?It helps clear out all of the high level characters!? (and that?s a goal, why?) ?It makes high level characters that much cooler when you see them!? (Aren?t there other was we can do this without making the incompetent players want to quit?) ?It can make some really cool risk vs reward scenarios if used sparingly!? (Aren?t there alternate jacked-up risk vs reward scenarios that could be just as effective without making a no tolerance failure case?)
Personally, I have no big qualms with permadeath as a theory; but the reality in MMORPG's is that Lag and Packet Loss happen, and the "Permanent" punishment of those by character death is something the market won't support.
 

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