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 Mar 29, 2005 - 01:00 PM - by Michael
* Iwata on Nintendo's "Revolution"

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Gamecube/Nintendo
IGN's Cube division has word on Satoru Iwata's recent comments regarding Nintendo's "Revolution" console:

"A goal of ours with Revolution is to expand the target market for games. The current consoles are constantly getting more complicated. The number of buttons on Joypads has been increasing steadily in recent years, for instance. Hardcore players can still manage, but for inexperienced people and beginners the degree of complexity is too big of a barrier."

The only logical conclusion, of course, is for Nintendo to make games less complex for non-gamers. How the company intends to do this is anyone's guess, and will be until the Electronic Entertainment Expo this May. Still, Iwata's recent comments hint at a system built on a foundation of supreme user-friendliness. The controller can't possibly resemble current models for the PS2, Xbox or even GameCube, since each one features a design that Nintendo now deems too complex.
I have no idea what they're going for with this one; if they drop the number of buttons too far, the idea of cross-platform games tends to die, and Nintendo ought to have learned THAT lesson after the failure of the N64 due to the low memory space on its cartridges.
 

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