1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

Reviewed: Lost Kingdoms 2
Author: Michael Ahlf       Date: July 12th, 2003
Page: 2
Lost Kingdoms 2's control system, graphical system, indeed most of the concepts, come straight out of the first game. Therefore I'm not going to spend much time on them.

Instead, I'll point out the changes.

Change #1: Transformation cards. These cards allow you to turn into some monster for a limited time, move around, use their special abilities (such as flight and jumping) to get to new areas of certain stages. You can attack with them too, but taking damage shortens their lifetime to the point where it really isn't helpful to do so on a regular basis.

Change #2: Capture cards. Instead of just using any old card (as in the first game) to capture an enemy, you have to buy ridiculously expensive "capture" cards to do so, and have to time the attack a lot more carefully. Use a capture card, and it's replaced by the enemy you just captured. I originally thought this was a good thing, but decided against it; while it DOES make the single player game a bit more challenging, it just creates powerleveling syndrome should you actually want to fight battles against friends.

Change #3: The "improved" element system. From Software added in one new element, kept their circular vulnerability, but added in a personal level. Use a lot of fire cards, and your level in Fire goes up. Same for all the others. If your level isn't higher than the card you're trying to use in whichever element, it costs twice as much to use, pretty much guaranteeing that use of high-level cards will injure your character. While it's a nifty balancing feature, in the end it gets rather repetetive and boring, and again contributes to the powerleveling syndrome I mentioned earlier.

Change #4: A much improved storyline. The original's biggest problem is that it was too darn short; the sequel adds in extra levels, and extra things to do when returning to levels, making the gameplay slightly less linear and making it take longer to finish the game.

The real bottom line is, of course, that if you hated the original LK for being too easy, you might like this one; if you love playing with friends, be prepared to powerlevel; and if you're a fan of the original, prepare to get irritated at the changes.

Go To: [ Previous | Next | Home ] - Ratings
Jump to Page: [ 1 | 2 | Ratings ]

Added:  Saturday, July 12, 2003
Reviewer:  Michael Ahlf
Page: 2/3

Previous Previous (1/3)  1 2 3   Next (3/3) Next

[ Back to reviews index ]

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.