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Reviewed: Star Wars: Knights of the Old Republic
Author: Michael Ahlf       Date: August 18th, 2003
Page: 3

Final Breakdown


The conversion from the d20 system is beautiful -- Bioware knows their stuff. The limitation of party size is annoying, but I can see why, as it would be easy to unbalance the game without limiting your characters.


Bioware doesn't miss a trick here -- Lightsaber effects are gorgeous, character models are beautifully rendered. Everything we expect of Star Wars is present.

Sound and music:

Lots of John Williams score here, and the usual effects; beeping droids, humming blades, blaster shots. Pretty good voice acting, too. Some lines get repetetive shouted in battle, but there's only so much they can do for that.

AI and Difficulty:

The difficulty is what you make of it; if you overpower a few Jedi, you can make quick work of the game. There are places you have to go it alone, and making your way through storylines is difficult; the final stage is just HARD no matter what you've done before.

Controls and Interface:

Since you can pause and give orders, and easily switch party members, plus move in realtime, the game's controls are brilliant. It's hard to get lost, even on Tattooine, thanks to area maps. Beautifully done.


This is one of those "Killer App" titles everyone needs to have. It's only on the Xbox, but that's no big thing; so are some other titles of note. It's also the first time I've ever found a game worthy of 5 stars, but it's that well done. Congratulations, Bioware guys; you deserve this award.

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Added:  Monday, August 18, 2003
Reviewer:  Michael Ahlf
Page: 3/3

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