1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

Reviewed: Hitman: Codename 47
Publisher: Eidos
Required System: Pentium II 300, 64MB RAM, 3D Video Card w/ 3Dfx Glide or Direct3D support, Windows 9x, 400MB hard drive space.
Overall Rating:
Author: David Avila, Date: March 16th 2001
Page: 1

The First Person genre is one in which many games have been through. Starting with the classics such as Doom and Wolfenstein 3d, this genre has improved in terms of game play and the most obvious being the graphics. Today's games require more strategy and force you to think harder than ever before, even Unreal Tournament forces you to think as its relentless AI Bots pound you into a bloody pulp. Other games such as Rogue Spear and SWAT 3 force gamers to think more, they have to know who to shoot and when to shoot relying on tactics to get the job done. Thief had a completely different approach to tackling the FPS genre. It relied on stealth and covert ops rather than going in with guns blazing. Thus, the thinking shooter is born. Separating itself from the classic shoot-em up games, the thinking shooter forced gamers to use their brains as well as their guns to get through different situations. Enter Hitman, which attempts combining both genres in a balanced manner. Gamers were given the option to complete a level stealthily or go in guns blazing each method having its own ups and downs. Combining both genres is a risky situation, but Hitman pulled it off nicely.

In Hitman the gamer assumes the role, of well, a Hitman. You go by the 'name' of 47 and are assigned a series of tasks, which eventually lead up to the big mission. As the game begins players will find themselves strapped to a table with a monotonous voice speaking to them over some sort of intercom. As our Hitman gets up and checks out his surroundings the voice then proceeds to give him directions. This is where the first level and the training mission begin for our Hitman. Players will be guided though a series of sections covering all the most all the aspects you will need to accomplish your goals. The player will find everything here he/she needs to get themselves acquainted with the game including, an obstacle course, close range combat, gun training, target range, and finally a little run-in with two live opponents. This is all a very good thing as people will not just be thrust into the mean world of the Hitman, but instead they will be able to get used to the controls and all the basic knowledge they will need to survive their task at hand.

Go To: [ Previous | Next | Home ]
Jump to Page: [ 1 | 2 | 3 | 4 | 5 | Screenshots ]

Added:  Friday, March 16, 2001
Reviewer:  David Avila
Page: 1/6

 1 2 3 4 5 6   Next (2/6) Next

[ Back to reviews index ]

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.