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Reviewed: Doom
Author: Michael Ahlf       Date: January 5th 2002
Page: 2

Doom on your friendly 386 or 486 console is one thing: it's in 320x240 video mode, with cheesy (for today) sounds, low color depth, and gameplay that has kept people glued in their chairs for days at a time playing. To this day, the mod community keeps writing for the game. 

So what can you do to mess the game up? First of all, screw up the controls.  The Gameboy Advance's D-pad is tiny, but that's forgivable.  The A and B buttons are useful, but that's all.  However, there's one giant pet peeve: to switch weapons, holding the L and R (your strafe buttons) and THEN hitting the D-pad just hurts. It's painful to do and painful to deal with. The SELECT button would have been a far better choice.

Then, take the graphics and turn them down even more.  Can't fit the graphics properly in the GBA's memory, so enemies are more pixelated, as are the wall textures.  It's enough to make you cry, since Doom's graphics were so clean and crisp in their day. Once you're done with that, remove all that was left of the storyline, instead just moving from level to level to level in sequence and ignoring the "chapter" setup of the classic.

Finally, rip out all the music. Yes, one of the GBA's selling points is its sound system, and they couldn't even fit the music into the game.  

So what do we have?  A stripped-down version that doesn't hold up as a legacy in any way, shape, or form. Something I'd prefer to never have played, instead keeping my memories of Deathmatch with my friends.

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Added:  Saturday, January 05, 2002
Reviewer:  Michael Ahlf
Page: 2/3

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