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Reviewed: Millennium G400 32mb
Author: Chris Kim       Date: November 19th 1999
Page: 7

The 3DMark 99 MAX benchmark is still one of the best performance testers in how a card's Direct3D performance is. The benchmark consists of 26 different tests, upon which a total score called 3DMarks are rated on. The higher the score the better. The options were set at Triple Buffer, Intel Optimizations, and 16-Bit Z-Buffer.

3DMark 99 MAX 16-Bit - Default Clockspeed

3DMark 99 MAX 16-Bit - 150/200 Clockspeed

3DMark 99 MAX 32-Bit - Default Clockspeed

3DMark 99 MAX 32-Bit - 150/200 Clockspeed

The numbers from this benchmark tend to show that the Millennium G400 runs almost completely CPU limited at resolutions up to 1024x768 because the scores are all right next to each other, neck and neck. Increasing the clockspeed really doesn't help until the resolution reaches 1280x1024, then the clockspeed difference really kicks in. The difference between the regular and overclocked speeds really makes a huge impact at about 200 3DMarks higher in the 16-Bit tests and a near 300 3DMark difference in 32-Bit color. Aside from that, the benchmarks are neck and neck, even when moving up to 32-Bit color, the resolutions up to 1024x768 are nearly the same.

How does the Millennium G400 hold up in the Direct3D arena? It holds up very well and on its own ground. The Direct3D performance is very strong at all resolutions. At the default clockspeed of 126/168, the performance in 32-Bit 1280x1024 resolution dies of quite a bit, but overclocking it to 150/200 speeds really boosts performance considerably.

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Added:  Friday, November 19, 1999
Reviewer:  Chris Kim
Score:
Page: 7/9

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