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Reviewed: Millennium G400 32mb
Author: Chris Kim       Date: November 19th 1999
Page: 6

The Descent 3 benchmark is an excellent test of the Direct3D performance of the videocard. Although Descent 3 is an extremely processor intensive benchmark, it still very accurately tests the Direct3D performance of the card with very good results. The demo benchmark used was Secret2.dem, which is included with the full retail version of Descent 3. All detail settings were set at Very High. Descent 3 also supports Environmental Mapped Bump Mapping, so that was taken into test to see the performance hit when tested with EMBM enabled.

Descent 3 Bump Mapping Enabled - Default Clockspeed

Descent 3 Bump Mapping Enabled - 150/200 Clockspeed

Descent 3 Bump Mapping Disabled - Default Clockspeed

Descent 3 Bump Mapping Disabled - 150/200 Clockspeed

The numbers in this benchmark are a little bit confusing and misleading. At either clockspeed, the default 126/168 or overclocked 150/200 clockspeeds, there shows very little performance increase/decrease, the largest gap between any of the tests was about 2FPS on the EMBM disabled tests at 1280x960 resolution, which might not be smooth enough for some players to play at quite yet. Increasing the resolution any higher than 640x480 tends to yield a very large performance hit, while increasing from 800x600 or higher, tends to have a lower performance hit. There is nearly no difference between 800x600 and 1024x768 resolutions. Again, at 1280x960 resolution, the FPS at that resolution is quite too slow for possible gaming. The performance hit with EMBM enabled and disabled show a smallish performance hit at about 2.5FPS depending on resolution and clockspeed. At the higher clockspeed of 150/200, EMBM tends to have a lesser performance hit than does the regular default clockspeed. The lowish scores on the benchmarks, all are because of the slower processor.

How does the Millennium G400 hold up in the Direct3D arena? It holds up very well and on its own ground. The Direct3D performance is very strong, especially in the extremely processor intensive Descent 3. At resolutions up to 1024x768, the frame rates stay above playable, but at 1280x960, the performance simply dies off losing a lot of ground. The performance loss is slightly less at the higher clockspeed.

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Added:  Friday, November 19, 1999
Reviewer:  Chris Kim
Page: 6/9

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