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Reviewed: Force Commander
Author: Patrick Wilcox        Date: April 11th 2000
Page: 4


 
Final Breakdown

Gameplay:

Who would not want to be part of the Rebel Alliance or the Galactic Empire? FC is an epic tale of good and evil with a strong fan-base and a lot of replayability. The developers did an excellent job of making sure that the game was play balanced and the story line was not 'rushed' like in other strategies. What prevented a perfect rating in this catergory was that there was only one massive campaign of 24 missions, rather than a campaign for each faction. Those who will want to play the rebels will have to wait until after the Imperial story is told.

Graphics:

The steep requirements may put this out of the range for some people. An 8mb graphics card means an 8mb graphics card, but it runs great on the minimum required machine. The textures are detailed, but there is still the problem with the animation of the walkers. Also, there is only support for D3D. There is no another option. This, again, is a minor thing that is thrown in the pile of lost details.

Sound and Music:

The voices give the units character and make you closer to them. It feels like you really are ordering the troopers to move into combat, rather than just controlling the action from afar. The only minor problem is the music sync in the introduction. This is very minor, and gaming will not be affected. Music also plays a nice part; many parts of the score are available in MP3 format from LucasArts' website. I find myself listening to them while doing homework or playing my nightly game of Hearts.

Multiplayer:

Where is the mapmaker? There are only a few multiplayer levels that get really repetitive after a few games. The maps that are included do allow the players to remake some of the big battles on Endor and Hoth, but that is about it. What is saving this rating from really going in the crapper is the availability of online games. While there is an option to play versus droids, it is always much better to whoop a real person on the Zone.

AI and Difficulty:

The AI is overpowering and there are not any difficulty settings. With in a minute of starting a game the enemy will be attacking the human base with troopers. This should only happen at high difficulty settings, not the 'everyone play here' setting.

Controls and Interface:

The interface is complicated, but it is explained well in the tutorials. Those who are used to games like Age of Empires and StarCraft will be able to jump right in to the unit movement and attack controls with out any problems. All of the camera controls are set to one array of keys, but they are arranged so that it is easy to remember what camera control is where. The key: everything is explained well in the tutorial.

Overall:

Force Commander is an average game, worthy of anyone's gaming library. Do not count it out because of the errors. The nit-picking that was done found a few minor things wrong with the game that really made the game feel sloppy. It is still fun to play, but there is the major problem of the AI being extremely tough.

Pluses (+)
  • Star Wars Real-Time Strategy
  • Well Taught Tutorials
  • Comes With Great "Extras"
  • Minuses (-)

  • Unfair Computer AI
  • Only One Campaign
  • Steep System Requirements
  • No Difficulty Settings
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    Added:  Tuesday, April 11, 2000
    Reviewer:  Patrick Wilcox
    Score:
    Page: 4/5

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