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 Exile Trilogy Review @ GU - Page 3
 July 2nd, 1999 by Chris "Stories" Kim

Despite how good this game is, one cannot forget the fact that the graphics in the game are downright awful. The graphics are all tile based, so they have the same sized textures and will all move a certain amount of spaces. The game uses an ancient graphics engine which still uses a 640x480 resolution and 256 colors. Despite the lack of resolutions and colors, they are decent for what they are built upon and the environments look a lot like what they should look like. Each of the environments possess their own touch and feeling beyond what is seen. The towns and mines really look like what you would expect them to look like (to some extent). The characters look decent, but they aren't animated. They have a choppy move tile system which they just magically appear in a spot. Some of the spells are animated, but they offer nothing special. Each of the games has similar tilesets, but as the series progresses along the graphics get a bit more refined and smoothed out as the series moves along. Each of the tilesets and characters become more detailed, refined, and smoothed out.

In Town (Exile 3)
Talking (Exile 3)

Sounds are also not a big thing in this game. All the sound effects are simple sounds you can hear anywhere and make yourself. There are a few MIDI compositions here and there, they sound nice, but again, are nothing special. Each of the sounds are composed of walking sounds, opening sounds, attacking sounds, and so fourth. All of the sounds are pretty common around and nothing special is to beheld.

Overworld (Exile 3)
Battle (Exile 3)

Last Page | Ratings

Added:  Friday, July 02, 1999
Reviewer:  Chris Kim
Page: 3/4

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