One of the longest awaited games in the industry has been Daikatana; originally scheduled to be developed off the Quake-engine, it was transferred to the Quake 2-engine once the original technology was outdated and endured numerous delays. To some, it was the embodiment of what was wrong with long development cycles, as the hype came out every few months about how good it would be; yet, there was no product. Finally, it has shipped after four years in development. Was it worth the wait? For those looking for the next kick-butt deathmatch game, the answer is a resounding no. For those looking for a great single-player or (gasp!) co-op game, it's all they were looking for.
As an added bonus, I got in a few questions with John Romero about the game--check them out here.
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