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Reviewed: Crimson Skies
Author: Michael Ahlf       Date: February 10th 2001
Page: 3

Installing Crimson Skies is a breeze: slide in the CD, tell it to install, and sit back. It doesn't take that long.  Since the game is pretty well set up to act on its own, no outside help is needed.  Be warned, starting the game takes a bit of time (there's a heck of a load time in between levels as well).

Hmm, a  map...

Select your plane and ammo.

Trying to blow up a lighthouse?

In-game cutscenes happen every time the story changes theaters: they're not in-game, but they are well made.  Since the game is set in an alternate 1930s era, the movie cutscenes look a heck of a lot like old news strips (and in some cases, they are). In-game cutscenes are used mostly to introduce levels, and hide some load time, but they look great as well.

Caves below -- a ripe opportunity
for some barnstorming.

Coming in close to a tanker.
What a beautiful little island.

Multiplayer in Crimson Skies is a dream -- it puts players into the combat against each other.  It's also free, piggybacking on the MSN servers to find games and set up play.  The best part of the multiplayer is the ability to take your favorite planes and go against fellow humans: while the game's computer AI is decent, it's not THAT hot, and a really intense dogfight requires human vs human play.

Want your own comic book series?
Stunt flying in New York.

Nathan Zachary to the rescue!

Music and sound in Crimson Skies is wonderful: the guns sound different depending on size, the short quips like "When you hit the ground, tell them Nathan Zachary sent you" enhance the fun of shooting down enemies, and in-game events have some remarkably well-done scripted conversations.  The music ranges from orchestral, old-style to some very nice big band-variety tunes, especially fitting to the game, and makes perfectly clear whether there's actual danger in the skies or not.

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Added:  Saturday, February 10, 2001
Reviewer:  Michael Ahlf
Page: 3/5

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