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Reviewed: Resident Evil 3 & Dino Crisis (PSX)
Author: Michael Ahlf       Date: May 20th, 2000
Page: 2

Both games use the same basic system that's made the Resident Evil series a beloved line for some, and an object of hatred for others. Use of items is menu-driven, and the game action stops while in the menus, which is a good thing considering that the menus are pretty long to navigate. Both games, to create more powerful ammunition or powerups, use a system of mixing to combine items such as herbs or ammunition and powder. Both use the same basic movement system -- a fire button, left/right turning, and backwards/forward walking using the Playstation's D-pad. This isn't surprising, though, as both games come from the same basic engine with merely cosmetic makeovers in the items, environments, and enemies.

The plots of the two games are completely different, though there are common elements. In Resident Evil 3 you're a former member of the S.T.A.R.S. team, that group which existed in Raccoon city and had to deal with the rise of the zombies as a result of a government experiment. Your character, Jill Valentine, runs around to find weapons, ammo, kill zombies, and walk in on plot points such as the killing of a bio-weapon called "Tyrant" and other S.T.A.R.S. weapons saving her butt. What makes the game appealing, unlike the other R.E. games which had multiple characters to play as, is the fact that depending what the player does and what plot points get triggered, multiple endings can be found in the game.

Dino Crisis, instead of giving the player flesh-eating zombies, gives the player -- you guessed it -- dinosaurs. This time you're a member of a government infiltration team that breaks into a laboratory complex after its power is out, only to discover that dinosaurs are running rampant. The main enemy are Velociraptors, those ugly and lightning fast things out of Jurassic Park, though there are other notable dinosaurs such as a T-Rex, a major "boss" enemy in the game against which the most effective defense for a large part of the game is running away. Just as in RE3, Dino Crisis has more than a few endings, to add to the game's replay value.

However, the games are pretty much playable only on the PSX, which gives Capcom's PC titles that much more chance to shine. Playing them on the PC can give us a glimpse of what to expect, however, so here are some screenshots: the high-res shots are taken with Bleem while the low-resolution shots were taken with Connectix VGS.

Dino Crisis on VGS
and on Bleem

Resident Evil 3 on VGS
and on Bleem

As the screens show, Bleem can give players a really nice high-resolution graphics fest like the PC ports will, while the VGS performance is limited by its 2D-only output. Unfortunately for Bleem, however, there's a problem as the sound randomly cuts out and doesn't come through right. Those willing to give up graphics can enjoy the VGS game, but at that point it's probably easier to just use a Playstation.

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Added:  Saturday, May 20, 2000
Reviewer:  Michael Ahlf
Page: 2/3

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