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Reviewed: BattleZone 2
Author: Michael Ahlf       Date: June 11th 2000
Page: 4

Final Breakdown


Disregarding the technical issues associated with the game, it's immense fun. Being in first-person perspective and ordering units around is great, which does nothing but add to the immersion factor of actually being on the battlefield.


Lighting and other effects are wonderful, as are the rendering of terrain and units. The only real problem is the fact that there's almost no way to enable all the graphical goodies at once because the game is such a performance hog.

Sound and Music:

The music is nicely done, but many of the sound effects seem a little forced. There's not quite enough to distinguish noises, especially in a large-scale firefight.


The multiplayer can be enjoyable, especially in deathmatch mode, but too many units (especially the APC's) cause too much lag in a multiplayer setting.

AI and Difficulty:

The AI is servicable but not perfect; those who really know how (and what) craft to use will be able to defeat it. Thankfully the enemies aren't exactly stupid, and will even retreat when losing a battle.

Controls and Interface:

Automatic hotkey group assignment is a wonderful feature; the only real problem is reassigning groups, which can get tedious.


It's a great idea and fun to play, but unfortunately requires too much CPU power to get running at a decent speed. Multiplayer is pretty much out in full modes thanks to some units which can cause even the sturdiest LAN connections to time out. Come back two years later with a 2GHz Athlon and NVidia's latest video card and it should be great to play.

Pluses (+)
  • Great Gameplay Ideas
  • Decently Intelligent AI
  • Minuses (-)
  • Requires Too Much CPU Power
  • Sounds Aren't Too Hot
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    Added:  Sunday, June 11, 2000
    Reviewer:  Michael Ahlf
    Page: 4/5

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