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Reviewed: Brute Force
Author: Michael Ahlf       Date: July 23rd, 2003
Page: 3

Final Breakdown


Solo is the most boring way to play; Co-Op is best at first, with multiplayer taking over once you've unlocked most of the templates. It's fun, but not something that will grip players forever.


It's absolutely gorgeous and high-quality rendering. 

Sound and music:

Except for gunfire, you won't hear much going on. Then again, with the amount of gunfire, anything else would be missed anyways. The music is nice, but nothing memorable, and only heard during quiet moments. 5.1 Surround sound helps this game quite a bit as well.


The Co-op is great, letting people join at any time is a nice touch. Once you have most of the templates open, multiplayer is fun, but the requirement to finish co-op or single player to get them is a bit silly.

AI and Difficulty:

Most of the enemies aren't too difficult; bosses are a bit more intelligent than the grunts. Not a difficult AI, but an AI tailored to the level of the enemies as they exist, it's well done.

Controls and Interface:

  The Xbox controls are great; half a star off for the Xbox's tendency to swap characters instead of issuing orders, because "swap" and "order" are both on the D-pad.


A Halo clone? No. Something to tide you over till Halo? Actually, yes; it won't be as long-lasting a favorite as Halo has been, but it's engaging for a while.

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Added:  Wednesday, July 23, 2003
Reviewer:  Michael Ahlf
Page: 3/3

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